Space Racing Lengends
Space racing legends is our take on team based combat racing, Throughout the development I shifted into many roles since it was only three of us working on this project, I was responsible for the major design of abilities and game play as well as the main core loops of the game. I also was responsible for UX and ran QA sessions with the community we built. I participated in level and environment design and worked hands on with artists who collaborated with us to bring together their vision for the race worlds.
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Helped create a prototype that got the company a 50k Investment from accelerator group Expert Dojo
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Worked on all of the Cinematic's
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Created and designed the lobby for players
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Balanced all game play mechanics across all systems multiple times through three major iterations to the core networking framework
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created multiple game modes (Racing, Thunderdome(racing meets arena), and Arena
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Helped design and program everything with the exception of the AWS implementation and a custom source engine build of unreal we did.