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Space Racing Lengends

Space racing legends is our take on team based combat racing, Throughout the development I shifted into many roles since it was only three of us working on this project, I was responsible for the major design of abilities and game play as well as the main core loops of the game. I also was responsible for UX and ran QA sessions with the community we built. I participated in level and environment design and worked hands on with artists who collaborated with us to bring together their vision for the race worlds.

  • Helped create a prototype that got the company a 50k Investment from accelerator group Expert Dojo

  • Worked on all of the Cinematic's 

  • Created and designed the lobby for players 

  • Balanced all game play mechanics across all systems multiple times through three major iterations to the core networking framework

  • created multiple game modes (Racing, Thunderdome(racing meets arena), and Arena

  • Helped design and program everything with the exception of the AWS implementation and a custom source engine build of unreal we did.   

Desktop 2019 04 18   22 43 51 12
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Space Racing Legends Prototype Trailer
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Desktop 2019 05 28   05 39 37 02 Trim
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Desktop 2019 08 24   19 00 05 02
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Desktop 2019 05 20   14 30 50 01
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Desktop 2019 04 09   20 01 28 01
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Desktop 2019 08 12   19 42 35 01
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Desktop | Shot with GeForce
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